![]() ![]() Replace the percentage number with the correct value for your screenĪpp.layoutWindows.zoomPercentage = 113 Ģ. ![]() The solution to achieving "true actual size" is a script written by Dave Saunders (and probably others) some time ago, If you're like me and don't really use scripts, here is what to do with it on a Mac (with apologies to Dave and other experts who know a helluva lot more about this than I do): I have updated it for InDesign CC 2020 (Version 15). Here is what I posted in previous years (last time was 2014), but apparently that has been culled with time. ![]() Re: InDesign CS6 resolution for pixel documents not the sameĪctually, there is a way to display a document in InDesign at what I call “true actual size”, which means if you lay an 8.5x11 sheet of paper over the display of an 8.5x11 page, they will be the same size. So if you want to manipulate the custom monitor res it can be done via javascriptĪpp.generalPreferences.customMonitorPpi = customRes Īpp.eCustomMonitorResolution = true Īpp.generalPreferences.customMonitorPpi= Īpp.eCustomMonitorResolution = false įor more on the change from 1:1 ratio as 100% to actual print size as 100% check this thread There isn't a custom resolution setting in the preferences UI, but there is one in the scripting API-I'm not sure why it hasn't been added to the UI. Sounds like the UI scaling with Windows interferes with the 100% view as actual print size. On OSX there is no preference for changing the UI scaling, so by default 100% or Actual Print size is always accurate. Prior to CS6 it was the same as Photoshop's 1:1 monitor to image ratio. Starting with CS6 InDesign changed the 100% view to actual print size. I think it is a huge problem for a program that is only used for print. ![]()
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